Friday, May 26, 2017

End of the Year Computational Physics Modeling Project

To get us over the line the last few days, you'll be completing these tasks using Glowscript and sharing them back to me.  Each task counts as half a lab, 5/5 points lab category, for a total of 20 points.  I'd appreciate your feedback as to similarities between glowscript and other programming you've done.  You are beta testing these modules for our use in AP next year.  Ideally, we can start to dive into some of that air resistance that you so dearly love in an attempt to use computational methods to solve more realistic problem scenarios!  Credit for the authorship of these modules goes to Jim Deane.

Module 0

Module 1

Module 2

Module 3

 Module 4

Bonus (+3 test points)
Make a copy of this code and complete the questions and tasks, then share it back to me.

Bonus Bonus (+10 HW points)
Create a program with eight cubes placed at the corners of a cube which is centered on the origin.  The side length of the cube should be 5 units.  Use different colors for every cube!  Add an arrow that extends from one corner of the cube to the opposite corner.

Bonus Bonus Bonus (+2 test points)
Feedback Survey.  I want to implement this glowscript stuff early in the year when we're not doing much webassign (that doesn't really kick off until BFPM), so we can do some more complex computational modeling projects later on in the year.  I'm also trying to incorporate more programming, based on feedback that I'm getting from alumni, and examples I'm seeing from other AP physics courses on the twitter.


Negotiable Bonus Questions
Model the buggy problems from the CVPM.

Model different shapes rolling down an incline from the Rotational Dynamics Model.

Model a mass oscillating on the end of a spring.

Model a problem scenario of your own choosing.

Tuesday, May 2, 2017

Applying Calculus Tools in Kinematics

One of the applications of Calc that you might need to call upon for the AP C Mech Exam will require the use of the power rule, or the power rule in reverse, for equations of motion...

Wednesday, April 12, 2017

Intro to the OPM

Alright, check this out (skip ahead to the 1:20 mark)...

How the heck did they get that to work?  Must be pretty complex, right?

Thankfully, the future is now, thanks to science!  So go check out these sims to better understand the science behind it, it's actually pretty simple:

  1. Form groups of your own choosing
  2. Get a lap top
  3. Go to either of these links (USE EXPLORER!!! (write which one you're choosing up on the board, so we get an even split, please and thanks!))
By this point in the year, you should have a solid enough command of how to collect data that will allow you to graph two variables in order to establish whether or not a relationship exists between them.  Each member of the group should have their own graph, or their own variables.  Obvs, you're limited to the variables that the sim will allow you to test, but it'd be cool if you could demonstrate a variable that does not affect the motion of your system.

Monday, April 3, 2017

Plans for Tuesday, April 4 2017

Here are the notes for the "Snowman" problem.  If an object is not accelerating, it must satisfy the three conditions for equilibrium, Sum Fx=0, Sum Fy=0, and Sum Torque=0.



Use your time today to work on the torque problems on the worksheets, we'll have a webassign dealing with these topics that will be due on Sunday evening.

Wednesday, March 8, 2017

Four days... four days!!!!????

I apparently did a number on my karma by basing a problem on dear Mr. Kirpes' suffering.  Going on day four of a fever, long story short, when you can get a flu shot for free, you really should get that flu shot.  Sooooo, uh day four of not being at school, uh...   By now, you've seen a pattern a couple of places whereby the work aka working aka energy transfer can be found by determining the area of a force v. distance graph.  For the spring, that graph is a triangle, and the area equation shakes out to be Ee=1/2k*(x)^2.  If you think about it, when you went up the stairs yesterday, you applied an average force equal to your weight-ish (Fg=mg) over a vertical displacement of delta y.  That average force would be constantish (think about the elevator doing the same thing, little bit more than Fg at the beginning, equal to Fg for the CVPM part in the middle, and a little less than Fg at the end;  long story short, it'd average out to Fg.)  So let's say you want to determine the amount of energy transfer due to friction.  As you'll no doubt recall, friction force depends only on the coefficient of friction, and the Normal force.  It does not vary with velocity.  So consider a graph of Friction force v. delta x for an object sliding to rest.  The area under the graph would be equal to the energy transferred from Ek to Eth by friction.

So apply that idea to the puck in these videos (keep in mind that good suggestion to leave mass as a a variable 'm' when it's not given, because it just might cancel out).  Grab a laptop for your group (or use your own if it's fancy) and a whiteboard for your work.  See if you can determine the coefficient of friction.


If that doesn't work, try this link
If that doesn't work, just go to the dang page and click the links yourself until it does work

What must be true of the initial speed of the puck in this follow-up video based on the distance it slides?


After the presentation of the solutions to the above problems, have at the work and energy clicker questions (Max, can you please hook up the clickers set up for everyone to use? thanks!)